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Horde3D Scene Editor

Horde3D Scene Editor: a project at Multimedia Concepts and their Applications - University of Augsburg - Uni Augsburg
Contact
M.Sc. Volker Wiendl
Description

The Horde3D Editor offers an easy to use interface for the Horde3D graphics engine

Some of the key features are:


  • Interface for creating and modifying Horde3D scene graph files
  • Instant resource reloading for files modified outside the editor making it possible to use the editor for shader development
  • LUA scripting support for rapid prototyping of small applications directly in the editor
  • Powerful plugin architecture for integration of game engine functionality and executing game code, physics, etc. directly in the editor
  • Cross-platform compatibility
  • Open-source code released under the GPL


The current version is version 0.8.0 compatible with Horde3D v.1.0.0 Beta 2

 

This text is also available in german

Content
19.01.2009

Video Tutorial (Xvid Codec)


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11.01.2009

Horde3D Scene Editor v.0.8.0 - Windows Version


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11.01.2009

Horde3D Scene Editor v.0.8.0 - Linux Version

you will need Qt 4.3.2 or later to compile the source code.
To create a binary file run qmake from the Qt4 dev-tools in the
base directory of the editor package and call make release afterwards.
The binary will be created in the Tools/HordeEditor/bin subfolder.


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24.04.2008 Preliminary version of a documentation for the editor.
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